In Unholy Tactics you play as an evil enchantress who is taking over the world with her undead army. As a player you must cleverly command your evil warriors and utilize their black magic to the fullest to complete your unholy conquest.
(Project @ S4G: https://s4g.itch.io/unholy-tactics)
Features
- 5 evil units under your control
- 5 kinds of holy warriors standing in your way
- 24 tricky spells to master
- 16 levels to conquer
- Grow stronger with each victory
- Evoke despair in your wake
Credits
Producer / Game Designer: Benjamin Scharff
Level / Game Designer: Ben O. Wildenhayn, Toni Winkler, Daniel Eberhardth
3D Artists: Daniil Rabtsevich, Ragnar Kneip
2D Artists: Edana C. Ryll, Axel Dürholt
Engineers: Bastian Krüger, Benedikt Mertes, Henry Schröder
Learnings
Team size is important
The team consisted of 11 people. Jeff Sutherland says that a team size of 5-7 is optimal. The larger the team, the longer the meetings, the more difficult it is to communicate. In this team, I learned that he was right. We spent a lot of time planning, but there were still a lot of misunderstandings that reduced our velocity.
It’s the individual that counts
I have learned that every team member is an individual, with their own values and skills. Before, I thought that great freedom was a sight for everyone, as it shows the employee that you trust him. Some, however, need strict scheduling and concrete deadlines. This sometimes borders on micro-management. However, in this case, it provided a huge increase in the output and satisfaction of the team member.
What’s most important
In addition, the product always comes first. Until then, I thought that the team was above the product. But this is not the case – rather, one depends on the other. SCRUM teaches us that in order to create a good increment, the team should always be well. And a good increment ensures security in the team. And a team that feels safe is doing well.