Skip to content
Benjamin Scharff

Benjamin Scharff

Creative Producer

Menu
  • About me
  • Vita
  • Main Projects
    • Goalf Party (2024 – …)
    • Obergenie (2024 – …)
    • Battlegrounds (2010)
    • Gallendor (2009)
    • Brickwicca (2012-2015)
    • Project: Puzzle23 (2015-2017)
    • Farmtastic (2012)
  • GameJams
    • Shroom (2023)
    • Turnip Terror (2023)
    • D’OH! (2023)
    • Rolli Wars (2022)
    • Time Flies (2023)
    • Final Ray (2024)
    • Escalate (2015)
  • Student Projects
    • Scrap Fever (2024)
    • Karashuta (2022)
    • Unholy Tactics (2023)
  • A Producer Story
  • Impressum
Menu

Unholy Tactics (2023)

In Unholy Tactics you play as an evil enchantress who is taking over the world with her undead army. As a player you must cleverly command your evil warriors and utilize their black magic to the fullest to complete your unholy conquest.

(Project @ S4G: https://s4g.itch.io/unholy-tactics)

Features

  • 5 evil units under your control
  • 5 kinds of holy warriors standing in your way
  • 24 tricky spells to master
  • 16 levels to conquer
  •  Grow stronger with each victory
  • Evoke despair in your wake

Credits

Producer / Game Designer: Benjamin Scharff
Level / Game Designer: Ben O. Wildenhayn, Toni Winkler, Daniel Eberhardth
3D Artists: Daniil Rabtsevich, Ragnar Kneip
2D Artists: Edana C. Ryll, Axel Dürholt
Engineers: Bastian Krüger, Benedikt Mertes, Henry Schröder

Learnings

Team size is important

The team consisted of 11 people. Jeff Sutherland says that a team size of 5-7 is optimal. The larger the team, the longer the meetings, the more difficult it is to communicate. In this team, I learned that he was right. We spent a lot of time planning, but there were still a lot of misunderstandings that reduced our velocity.


It’s the individual that counts

I have learned that every team member is an individual, with their own values and skills. Before, I thought that great freedom was a sight for everyone, as it shows the employee that you trust him. Some, however, need strict scheduling and concrete deadlines. This sometimes borders on micro-management. However, in this case, it provided a huge increase in the output and satisfaction of the team member.


What’s most important

In addition, the product always comes first. Until then, I thought that the team was above the product. But this is not the case – rather, one depends on the other. SCRUM teaches us that in order to create a good increment, the team should always be well. And a good increment ensures security in the team. And a team that feels safe is doing well.

Recent Posts

  • weqw
  • Hello world!

Recent Comments

  1. A WordPress Commenter zu Hello world!

Archives

  • Juni 2023
  • Mai 2023

Categories

  • Uncategorized
©2025 Benjamin Scharff | Built using WordPress and Responsive Blogily theme by Superb